Reveal: The Way Magic: The Gathering's Avatar Expansion Brings Back Two Fan-Favorite Tribe-Focused Mechanics

MTG players consistently enjoy tribe-based tactics — who hasn't assembled a goblin deck before? — while the forthcoming ATLA crossover release is reintroducing two popular examples that align seamlessly to its setting.

Reappearing Tribe-Supporting Mechanics

The initial mechanic, called "Ally," first introduced in the Zendikar set and grants boosts whenever more creatures with the Ally subtype come onto the battlefield.

Alternatively, "Shrines" represents an enchantment type which originated in Champions of Kamigawa. Although not exactly a creature tribe, Shrines also become abilities as you owns additional Shrines on the battlefield.

A Comeback for Allies Mechanic

Although Shrine cards have appeared occasionally in newer sets, the Ally mechanic was far less common — until that ends in Avatar: The Last Airbender, in which this mechanic gets central.

Aang has to gather numerous allies on his journey to restore balance across the four nations, so it's no better way to represent that in an Magic set.

Exclusive Card Preview

Following its first set announcement, here is a look of one Allies plus one Shrines card in the upcoming Avatar: The Last Airbender release.

Teo: A Beloved Figure

This character stands as one cherished supporting character from ATLA, a young man of the Earth Tribe that lived at the Northern Air Temple following his home was ruined by a flood, which rendered him paraplegic.

Due to his father's prowess in mechanics, Teo is able to glide through the skies with his glider, and dares Aang in a flying contest.

The card Teo, Spirited Glider showcases his love for flying along with his tribe's reliance on gliders through letting the player loot whenever you attack using an airborne unit, while additionally strengthening your team with +1/+1 counters in the process.

Northern Air Temple: A Strong Shrine Enchantment

Regarding his dwelling, it is represented in the card Northern Air Temple, that reduces your opponent's life when entering play, based on how many Shrine cards you control.

The card also drains one more point whenever another Shrine enters the battlefield.

This looks like a strong addition, given the card's low mana cost and valuable ETB effect.

One major drawback for Shrine decks in formats besides Commander is the fact that these cards are typically legendary permanents, however Northern Air Temple is great when paired with Sanctum of Stone Fangs, that drains all opponents during the start of your main phase.

The Welcome Crossover

Currently while crossover products are garnering a lot of criticism from fans, a beloved franchise such as Avatar can be precisely just what MTG requires.

Preview period is already here, and all cards set to be launched November 21st.

Kim Ramirez
Kim Ramirez

A passionate golfer and journalist with over a decade of experience covering PGA tours and equipment innovations.